This has been a great year for male writers, with women shunted
aside for major prizes and all-new hand-wringing about why it is so.
Because, I don’t know if you’ve noticed, but male writers get taken
more seriously. Also, stories about men, even if written by women,
are considered mainstream, while stories about women are “women’s fiction.”
This despite the fact that women read more than men, and write
more, and are over-represented generally throughout publishing.
As the father of two girls, one aged five and one ten months,
I know why. It’s because of dogs and Smurfs.
I can’t understand why no-one else realizes this. I see
these knotted-brow articles and the writers seem truly perplexed.
Dogs and Smurfs: that’s the answer.
Let me walk you through it. We’ll start with dogs. I have
written about this before, but to save you the click: people assume dogs are male.
Listen out for it: you will find it’s true. To short-cut
the process, visit the zoo, because when I say “dogs,” I really mean,
“all animals except maybe cats.” The air of a zoo teems with “he.”
I have stood in front of baboons with teats like missile launchers
and heard adults exclaim to their children, “Look at him!” Once I saw
an unsuspecting monkey taken from behind and there was a surprised
silence from the crowd and then someone made a joke about sodomy.
People assume animals are male. If you haven’t already noticed this, it’s
only because it’s so pervasive. We also assume people are male,
unless they’re doing something particularly feminine; you’ll usually say “him”
about an unseen car driver, for example. But it’s ubiquitous in regard to
animals.
Now, kids like animals. Kids really fucking like animals. Kids are little animal
stalkers, fascinated by absolutely anything an animal does. They read books about
animals. I just went through my daughter’s bookshelves, and they all have
animals on the cover. Animals everywhere.
And because publishing is terribly progressive, and because Jen and I
look out for it, a lot of those animals are girls. But still: a
ton of boys. Because of the assumption.
Here’s an example: a truly great
kids’ book is Lost and Found by Oliver Jeffers. I love
this story, but on page 22, after being called “it” three times, an
otherwise sexless penguin twice becomes “he.”
This would never, ever happen the other way around. The only reason
a penguin can abruptly become male in an acclaimed children’s book
without anybody noticing is because we had already assumed
it was.
Then you’ve got Smurf books. Not actual Smurfs. I mean stories
where there are five major characters, and one is brave and one is smart
and one is grumpy and one keeps rats for pets and one is a girl.
Smurfs, right? Because there was Handy Smurf and
Chef Smurf and Dopey Smurf and Painter Smurf and ninety-four other male
Smurfs and Smurfette. Smurfette’s unique
personality trait was femaleness. That was the thing she
did better than anyone else. Be a girl.
Smurf books are not as common as they used to be, but Smurf stories
are, oddly, everywhere on the screen. Pixar makes practically nothing else.
I am so disappointed by
this, because they make almost every kids’ film worth watching.
WALL-E is good. I will grant them WALL-E, because Eve is so awesome. But
otherwise: lots of Smurfs.
Male is default. That’s what you learn from a world of boy dogs
and Smurf stories. My daughter has no problem with this. She
reads these books the way they were intended: not about boys,
exactly, but about people who happen to be boys. After years
of such books, my daughter can happily identify with these characters.
And this is great. It’s the reason she will grow into a woman who
can happily read a novel about men, or watch a movie in which
men do all the most interesting things, without feeling like she
can’t relate. She will process these stories as being primarily
not about males but about human beings.
Except it’s not happening the other way. The five-year-old boy who lives up
the street from me does not have a shelf groaning with stories about
girl animals. Because you have to seek those books out,
and as the parent of a boy, why would you? There are so many great
books about boys to which he can relate directly.
Smurf stories must make perfect sense to him: all the characters
with this one weird personality trait to distinguish them, like
being super brave or smart or frightened or a girl.
I have been told that this is a good thing for girls. “That makes girls
more special,” said this person, who I wanted to punch in the face.
That’s the problem. Being female should not be special. It should
be normal. It is normal, in the real world. There are all kinds of girls. There are
all kinds of women. You just wouldn’t think so, if you only
paid attention to dogs and Smurfs.
Is it the positive role model thing? Because
I don’t want only positive female role models. I want
the spectrum. Angry girls, happy girls, mean girls. Lazy girls.
Girls who lie and girls who
hit people and do the wrong thing sometimes. I’m pretty sure my daughters
can figure out for themselves which personality aspects they
should emulate, if only they see the diversity.
It’s not like this is hard. Dogs and Smurfs: we’re not
talking about searing journeys to the depths of the soul. An elephant
whose primary story purpose is to steal some berries does not
have to be male. Not every time. Characters can be girls just because
they happen to be girls.
P.S. Don’t talk to me about Sassette. Sassette was like the three millionth
Smurf invented. You get no credit for that.
I wrote some code to embed my tweets on my website.
There’s a statement that would have made no sense in 1990.
Actually, it barely makes sense now. But I did it. I’m proud
of my site. I built it myself. Occasionally
I get an email saying, “What software do you
use to run your site and how do I get it?” I think the answer is:
receive a Commodore 64 for your tenth birthday and no good
games.
But that’s not why I’m writing. I’m writing because I decided
to grow my own vegetables. A few people I knew were growing
their own vegetables, and they kept yakking about
how wonderful it was, not depending on manufactured
supermarket vegetables, which are evil for some reason,
so I thought what the hell.
For a while I was intimidated by the idea of growing
vegetables. When I reach for a vegetable, I usually just want
to eat it. I don’t want to be intimately involved with its creation.
I worried I would end up spending more time tending
to the health of fragile, overly complicated peas than eating them.
Then I saw an ad for genetically modified seeds. These
promised to take the hassle out of growing vegetables,
which seemed pretty intriguing. The tomatoes would be big and red
and I wouldn’t have to do anything. So I got those.
This upset my hippy friends. Especially when I started
having problems. My frankenfruit was supposed
to be simple but after a few weeks the whole garden stopped
growing. My cabbages were flaccid. My carrots were anemic.
My spinach wouldn’t self-seed. It wasn’t supposed to self-seed.
The genetics company had engineered it not to,
so I’d have to buy new seeds each season. But I thought there should be
a way around that.
I asked my hippy friends for help.
Well! You’d think I asked for a kidney.
They kept bringing up the fact that I was using GM seeds.
Eventually they all got together and said, “Max… we can’t
help you any more. We want to. But you brought these
problems on yourself. And the thing is,
when you ask for help,
you’re actually asking us to use our skills and knowledge
to prop up a corporatized product that’s not just practically
inferior to the free alternative you ignored, but actually
bad for the world. We just can’t do that.”
And that was how I taught them to stop asking me for help
with Windows.
I can’t believe people keep getting surprised by Facebook. They use your personal information to make money. They have no financial interest in your privacy but a huge one in eroding it. It’s been like that since forever.
I saw a guy post that he was “continuously shocked” by Facebook’s privacy invasions. How can you be continuously shocked? At some point, don’t you realize this is simply the way it is?
Anyway. I didn’t mean to write about Facebook. I meant to write about technology. I’m allowed to do more geeky blogs this year, because I have a book coming out about cyborgs. So check this out. This is Amazon’s AuthorCentral Metrics. It shows how many of my books are being sold and where:
This is a free service to authors. There’s also a history:
Last time I had a book published, I had to wait ten months for a royalty statement to find out whether anyone bought it. Machine Man I’ll be able to follow in almost-real-time. I’m not sure whether that’s useful for anything, other than satisfying impatience. But still.
Here’s what I really want. The screenshot below is from YouTube. A while back I uploaded a video of
my daughter being incredibly cute. YouTube tracks whether people watch all the way to the end, and, if not, where they give up, to create a graph of “attention.”
I want this for books. I would kill for it. I want to know at which point people are putting my books down, or giving up on them, so I can write better ones next time. I want to know which parts they re-read. It’s got to be possible now, with e-readers. Get on that, Amazon.
I was all set to do a blog about how using Windows is like growing evil tomatoes,
then American corporations became real people. They’ve been people for a while,
of course: they have the right to own things and sue you and claim they’ve been
defamed. Your chair can’t do that. A corporation can, because it’s a person.
But they weren’t enough of a person, apparently, so now they
have First Amendment rights. In particular, they have the right to spend
as
much money as they like on political advertising: airing ads in favor of
anti-regulation candidates over pro-regulation ones, for example.
I find it helpful to think of
corporations as lawnmowers.
Lawnmowers are good at cutting grass. It’s all they want to do.
They’re not very concerned about
what gets in the way of cutting grass.
If, for example, we discover that one of the lawnmowers sometimes
kills people, the lawnmower would rather pretend there
isn’t a problem than stop mowing lawns. It seems callous to us. But you have
to remember, it’s not a person. It’s a lawnmower.
Corporations
pursue profit; the fewer people watching, the more ruthlessly they do
it. It’s not coincidence that Apple is a relatively nice corporation
and Halliburton is not. It’s not that Apple was raised right while
Halliburton had a distant father. It’s that Apple’s profits depend more
heavily on consumer opinion. It can’t make money unless it’s likable,
so it is.
I think lawnmowers are useful. I don’t want to get rid of them. But
I very much want to keep them on the lawns.
The Supreme Court has let them into homes: now the lawnmowers
will speak to us through TV, radio, internet, print, and tell us
who to vote for. That might not seem like a problem. After all,
you are a smart person. You’re probably not persuaded by advertising. The thing
is, everyone thinks that, and advertising is an $600 billion industry.
Someone, somewhere is getting $600 billion worth of persuasion.
It’s pretty obvious that
lawnmowers will back pro-lawnmower candidates. They are functionally
and legally prevented from doing anything else. In fact, now that the opportunity
exists, lawnmowers are compelled to exploit it.
Honestly, I had started to think that the world of Jennifer Government
was getting far-fetched. It seemed like corporations were not overpowering
the government at all; instead,
the two were slowly merging into a govern-corp
megabeast. But this changes things. Until now, corporate lobbyists
have essentially stood in opposition to voters: politicians wanted lobbyist money,
but resisted giving in too much for fear of being punished at the ballot box.
Now corporations can work it both ways. They can buy off the politicians and
sell the voters on why that’s A-OK. They won’t have to come up with the
media messages themselves. That’s a job for the ad agency. All they’ll do is
write up the ad brief, spelling out what they want people to think, and sign the checks.
Supreme Court Justice John Paul Stevens, in handing down
a dissenting decision,
raised the prospect of
corporations being given the vote. Since, after all, they
are people now. We might as well. A single vote is nothing
compared to what they’ll do by bringing their wealth to mass persuasive political advertising.
It’s interesting to note how corporations get to pick and choose the good parts of being a person. They can own
property but can’t go to prison. They can sue you into bankruptcy, which you have
to live with for the rest of your life, but if you win a big case against them,
you get nothing while they reconstitute their assets and arise, Phoenix-like, under a new name.
If you misbehave, you are personally responsible; a corporation
jettisons a minor component it says was to blame.
There is no ending them. This is the kind of personhood you would choose,
if you could. It’s what happens when people making laws about corporations
are themselves beholden to corporations.
It’s not evil, exactly. It’s
just everyone doing their jobs. It’s just the way the system works:
the system that is increasingly designed by lawnmowers.
Nine
girls were trapped in a big house in Turkey, their every move filmed
for the titalation of their captors. Not recently. This was about a month ago. I’m
only mentioning it now because a month ago
my brain wasn’t working. Back then,
I just thought, “That… irony… blog.” That’s as far as I got. But I’m feeling better now,
thanks for asking.
So the interesting part is that the girls thought they were on
Big Brother.
According to reports:
…the women were not abused or harassed sexually, but were told to
fight each other, to wear bikinis, and to dance by the villa’s pool.
Upon discovering this was not for a national TV audience but just a couple
of horny old men who owned the house (I’m guessing), the girls reacted badly. Apparently they
demanded to be released. But they’d signed contracts, promising to stay for at least
two months, and the contracts had some pretty serious penalty clauses: tens of
thousands of dollars if the girls left early. I guess you call that a pay or play deal.
The girls took the position they’d been duped, so they were essentially being
kidnapped. When the police found out, they agreed.
Me, I’m not so sure. It seems the girls’ main objection is that while
they were wearing bikinis, dancing by the pool, and talking about their most
embarrassing sexual experiences (I’m guessing), not enough people were
watching. These degrading, exploitative acts they were pressured to perform,
they weren’t broadcast on prime-time. The problem was there was no fame.
The mother of one of the girls said:
We were not after the money but we thought our daughter could have the chance of
becoming famous if she took part in the contest. But they have duped us all.
Being watched by two sleazy guys wasn’t enough. If it were millions of sleazy
guys, that would be okay. But two? That’s sick.
I’m
a parent. I also like to slay zombies. Lately, my wife and I have spent
nights side-by-side, mowing down hordes of gibbering undead with automatic
weapons. Sometimes we blow them up with pipe bombs, or set them on fire.
We don’t go looking for them. They rush at us out of darkened city alleys.
They break through doors. It’s us or them.
I’m talking of course about the computer game Left 4 Dead. It has a
sequel, due out next month, which looks similar—so similar, in fact,
there is a protest by Left 4 Dead fans that it should be a free
update, not a new full-price game. The main difference seems to be that it has
hand weapons, inviting players to bludgeon zombies with baseball bats, chop them up with axes, and dismember them with chainsaws.
This was too much for the Australian Classifications Board, which ruled that
the game’s “unrelenting violence” was “unsuitable for a minor to see or play.”
Of particular concern were those hand weapons, which:
…cause copious amounts of blood spray and splatter, decapitations and limb dismemberment, as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore.
Australia has no adults-only classification for video games: all games must be
qualify for MA15+ or lower to be allowed on sale. (We are, apparently, the
only developed democracy in the world without an 18+ category for games.)
The chief advocate of this position is South Australian attorney general
Michael Atkinson, who responded to the banning of Left 4 Dead 2 by
saying:
“It certainly does restrict choice to a small degree, but that is the price of keeping this material from children and vulnerable adults. In my view, the small sacrifice is worth it.”
I’m not quite sure what he means by “vulnerable adults.” Possibly Atkinson thinks there is a class of grown-ups who really aren’t: who should be treated like children their entire lives. Possibly this class includes adults who like to
play video games.
But that’s not the point. The point is
what happened next: the game developer,
like other developers before it, deleted some of the gorier parts and
resubmitted it. The Australian Classifications Board noted that “large and
frequent blood splatters are seen,” but now “dead bodies and blood splatter
disappear as they touch the ground.” You can still rip zombies to pieces with
a chainsaw, but “no wound detail is shown.” It was awarded an MA15+
classification (meaning 14 year olds and younger require a guardian present),
tagged: “Strong bloody violence.”
Instead of Australia having a violent, bloody computer game restricted to
adults, it will have a violent, not-quite-as-bloody game on sale to children.
This is the effect of our law: to take content that was designed for adults
and tweak it until it scrapes under the MA15+ bar.
We’re making available to children material they would not otherwise see,
clustered at the extreme end of what is acceptable.
Left 4 Dead comes with a developers’ commentary audio track, like a DVD. (The industry has grown up: popular titles cost as much to produce as blockbuster films, are promoted as heavily, and generate as much revenue, or more.) You can hear the designers describe how they used sound, light, and dramatic techniques to create an atmosphere of dread. How each zombie has a unique face and behavior: sometimes they wander around, or sit, or put their faces in their hands and sob. When they die, their flailing movements are based on a motion-captured stunt man, to look more realistic.
We need to worry less about 15-year-olds seeing “wound detail” and more about
immersing them in an environment of unmitigated horror. The most shocking
films and books are not merely graphic, they are suggestive. Even the most
explicit horror movies chill primarily not because of what they depict, but
what they might. Any storyteller knows: the monster is scarier before
it’s revealed. There is more to terror than blood.
So far this debate has been framed as an argument between protecting
children and upholding adults’ freedom of choice. We’re doing neither.